Saturday, July 17, 2010

What to Roll

The game shall be HEX.
The group should have at least one caster (priest/wizard/psychic), one ex-military (with Pilot skill), and one scientist. A mechanic might be handy too.

For those considering spell-casters, Necromancy is off-limits. Instead you may play an Elementalist, which has comparable damaging ability based on one of the four elements.
If you decide to play a holy man and further decide that Theurgy doesn't fit your Navajo Shaman/Confucian Sage/Moonie Cultist, make up your own rituals and get my approval. Otherwise, play the devout Presbyterian.

Also remember that while clerical magic is almost commonplace, arcane magic is viewed with skepticism and suspicion in many circles.

Also; don't expect this game to start anytime soon. I'm still fleshing out world details and rules questions.

Friday, July 16, 2010

Doctor Gotrayne's Glare-X Goggles

Do you need to visit the vastness of the OUTSIDE?
Do you have concerns about SKY MADNESS?
Would you like to keep your eyesight and NOT GO
BLIND?

Then you need DOCTOR GOTRAYNE'S GLARE-X GOGGLES! Doctor Gotrayne's Glare-X Goggles are
guaranteed to PREVENT SKY BLINDNESS and SKY MADNESS, or your money back!

Everyone knows about the debilitating effects of the daytime sky. Even tribes of mutants and savages don't go out in the daytime without protective eyewear! But YOU will be showing the
style of a CIVILIZED PERSON when you sport a pair of Doctor Gotrayne's amazing pieces of FUNCTIONAL and FASHIONABLE eye-protectors!

Come in to one of the good Doctor's convenient locations today to see our VAST SELECTION of EXTREMELY HIGH QUALITY Goggles, as well as Spectacles, Monocles, and other eyewear for Men, Women, and Children!


Monday, July 5, 2010

The Year is 2248...

...and the world is vastly different than it was at the turn of the millennium. The great city-states of North America now float miles above their old and broken namesakes. Repellium airships float across the skies, bringing war and trade. The ground is no longer safe, as all the land is infested with mutants and roving bands of barbarians and bandits. The sky itself is poisonous and it's foolish to go outside without protective eye-wear. Great, never-ending storms have cut the continent off from the rest of the world. The power of Faith has manifested itself in a very tangible manner, whether it be for a Catholic priest, Muslim mullah, Native American shaman, or even a Greenie cultist. The very concept of "electricity" has fallen into myth, replaced by new and bizarre technology. Magic is real, and wizards push the Governors of the various city-states to be the first to establish a wizard's college.


I had an idea for a steampunk game. I've decided on HEX for the mechanics.